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We looked for a way allowing to bring together a
maximum of data:
in theory: to increase our knowledge on the notion of service,
human values and spirituality.
in practice:
to call upon the creative skills of each individual.
allowing
each one to share one's personal experiences with human values.
integrating
the notion of service, ceiling on desires.
2. The way
In order to reach these goals in a recreational
way, we devised a cooperative game for people of all ages and all backgrounds.
This game is made up of question/answer cards on
different subjects. It was worked out by members of the Youth Wing, by
the centers and groups of the Sai Organization as well as by people who
do not belong to the Sai Organization.
Through the principle of the "cooperative" game
we unconsciously integrate some associated values such as:
| sharing |
research of knowledge |
| self-confidence |
ethics |
| interdependence |
respect |
| responsibility |
joy |
| help |
cooperation |
| Unity |
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The notion of cooperation is a sub-value of non-violence.
2.1. What is a cooperative game?
Contrary to a conventional game, which favors
principles such as individualism, competition and exclusion, a cooperative
game develops other values:
observation, active listening.
to help
and be helped: the player finds a benefit in helping others and accepting
help from others.
solidarity:
the players have a common goal (for a group), which can be attained
only through:
- exchanges
- communication
- services
- joint actions
- sharing (experiences, knowledge...)
2.2. For whom is this game meant?
2.2.1. This game could be for children
At the moment, there is a lot of talk about
the impact of education on the development and stability of the character.
While playing, juggling with notions of human
values such as service and sharing, children could integrate in a
natural way some principles, which will awaken them to the consciousness
of the Divinity in themselves or help them stay in this consciousness.
2.2.2. This game could be for adults
Often adults "know everything" but have more
difficulties going from information to transformation. This game could
give anyone the possibility to become aware of values that could then
be put into practice.
2.2.3. This game could be for people who
don't know Sai Baba
It seems essential to us to share the great
treasure of the knowledge of human values.
The game of the 5 values could be played in
the Sai Organization's centers and groups, within the family, and
mainly with people from outside, for example during children workshops.
Members of the Youth Wing will meet other youth in order to share
human values.
2.3. A game with potential for extension
This game will be adjustable according to its
players. We could put aside a part of the game - for example the questions/answers
concerning Sai Baba - if the people playing don't know Him.
The game could evolve in time; in a family, parents
or children could add cards to enhance the game according to their experience.
This game could help everyone:
to see the omnipresence of human values in the world (through religions,
the life of great figures, stories from different cultures...).
to know and
practice human values in their daily lives.
to experiment
other ways of communication (similar to the kind of communication in
study circles, active listening...).
3. Presentation of the game
3.1. Outer appearance of the game: the form
The game looks like a flower with 5 petals representing
the 5 human values.

In its center, a quotation from a great saint
must be discovered. To discover this quotation, you have to get sub-values
cards, which allow you to reach the individual goal, then the common
goal, each one being represented by a human value.
We can get sub-values cards in the following
ways:
by answering a question
by undertaking
actions (miming, becoming aware...)
This game is cooperative because its goal is
first individual then common. Solidarity is present, all are complementary
and not opponents.
3.2. Inner meaning of the game: the essence
The game comprises of two complementary themes:
knowledge
putting knowledge
into practice
3.2.1. Knowledge
With the questions/answers we could raise our
knowledge in different fields such as:
religions (what they have in common, their connection with human values)
great figures
human values
different
spiritual discipline
service
Sathya Sai
Baba, the ashram (spiritual sanctuary), the Sai Organization, future
projects
3.2.2. Put the human values into practice
in our daily lives
This second part includes three complementary
themes:
service
human values
spirituality
4. Conclusion
"The player is alive and, whether he is working
or playing, these two things are only a mirage, a mirage resulting from
the player's belief to be his body and the author of his actions. It is
however through this mirage that he discovers reality, therefore he needs
'to play the game' with utter seriousness. Indeed, the player will soon
realize, if he plays correctly and with knowledge, that the action of
throwing the dice and the fact that it falls on this square or that one
is not a matter of chance. After a certain time, certain patterns appear,
which have a real meaning for the player. However, the only reality is
the player himself; if he plays seriously, the game will answer seriously;
if he doesn't believe in it, the game will not express what it has been
created for. When you start a game, it should be with absolute concentration
and with a real desire to reach liberation."
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